This tripod was designed for underwater use by Fenimore Johnson, in the early 1960s I would guess, and marketed under the Fenjohn brand. To mount the housing in place I used a very heavy tripod made of brass, so the wash of the swimmer passing right over the housing did not move anything. I knew he'd look great in the topside shots we needed of the suit, as well as being able to perform to freestyle sprint we needed for the underwater portion. Beyond that, they left it up to me.īooking the talent was the first project, and so I called Cody Wagner, now a freshman at Florida Atlantic University, and a very fit & athletic competitive swimmer. They wanted to run a flash sequence of a swimmer tracking across the top their website and asked me to get a competitive swimmer swimming through the frame. There’s something then wrong about resources and graphic management.I was in the water again over the weekend shooting a motordrive sequence, 10-frames per second, for a Neosport wetsuits, to promote their triathelete suit. Thing is curious… why when a boy is stop CPU is working but just momentally, but when is running gpu is taking a nap and cpu is used at less of half capacity? Recovering FPS (15-18)- when boy stop, FPS increase but just a little time, them again drops (1-4 FPS) Well I reply myself with the last test i will do with this early version 558Ĭritical low FPS (1-4) - boy is walking running in his house: I think theres a really bad management of resources because quality emulation already beat them all. Note: Also, i forgot to mention, a put texture as low in my nvidia card to improve the performance above to quality, but no differences. Nice work… waiting for your feedback about if RAM or other factors could affect or impact on performance. You did a lot of good work with multiCpu but… hahaha curious that my cpu is not taking advange of this, and i dont thing either are getting the brutal performance of high-End pcs. I know my graphic card is not happy to reach the max FPS, but reach enough FPS to play good 40-60 FPS with quite enough high settings. I have algo a 16.000 MB of pagination memory and my HDD is running at a SSD.ĭue all this issues, i tried with the other emulator which have a lot of visual glitches, but well, even not being as optimiced as yours i reach a 7-14 FPS at the same circunstances.Īny help would be appreciate, but i just dont wanna change my cpu, due i thing we are on this period of technology consumption which i denied to follow. I would like to know if because ram is getting close to running out of memory it could affect to the performance?
I also see that when boy is moving and FPS drops memory are at 88%, probably CPU is at 66%. Probably the well use of AVX to boost performance and my cpu didn’t have it could be something… There’s something wrong or bad manage to take advantage in old cpu’s. but then when the guy is stopped almost at the point to save the game, is also slow, the boy is not moving and it seems similar to the intro, but, in intro i reach 13-20 FPS which under circunstances is not bad. in-game FPS are as low as 2-3 FPS, increase when i stop running. No a bit of performance boost, that im really piss off. It sounds good, looking forward for this new features and news… let me know if there’s something i can try to improve the performance that you could know in the maintime. Well is a pitty but have sense about the AVX2 which my processor doesnt have but could be a good reason, its a pitty because i heard it was not long time ago that it was implemented. The game still with those 2-3 FPS for long time, actually I stoped to play at this time… The thing is… I just cant understand the drastically drops… for example, once the intro is over and the boy is sitting at couch, the guy with the pokemon, that scene makes drops until 2-3 FPS this is too much and I just dont thing is about my CPU, intro scene also were heavy and didn’t drops as much as 2 FPS. Thanks for your answer… I tried all combinations possible… As you said, it make sense that shaders could affect, but i tried with and without them…Īnyway, if I understand well are you saying that as more as I play performance are getting better due the shaders caché? Will you recomend me not having one, and wait the own game created it?